How every game works
Every result is decided on our server with a secure random number generator, and every round is recorded. Coins are virtual and have no cash value. Prizes are shown as wins for your bet unless a table says otherwise.
The All In fairness promise. Every player gets exactly the same odds, payouts and chances of winning, whatever they buy and whether or not they're an Olympus Club member. Purchases add coins, looks and convenience. Paying more never improves your chances.
Howling Moon
Howling Moon plays exactly like Lucky Dragon, with a different theme. Choose a total bet from 0.25 to 20.00; all 25 lines are always on. The Howling Wolf is wild on reels 2, 3 and 4 and stands in for every symbol except the Moon Orb. Six or more Moon Orbs anywhere start Hold & Spin: the orbs lock and you get 3 respins, and every new orb locks and resets the respins to 3. When the respins run out you win every orb on the screen. Each orb shows 1× to 25× your bet or a jackpot.
| Mini | 20× bet |
| Minor | 50× bet |
| Major | 250× bet |
| Grand (fill all 15 spots) | 1,000× bet, plus the orbs |
Tap Paytable in the game for every symbol pay. Average return about 90% (the same for every player).
Lucky Dragon
Choose a total bet from 0.25 to 20.00; all 25 lines are always on and each line bet is your total bet ÷ 25. Wins pay left to right on lines from the first reel as multiples of the line bet, and only the highest win on each line pays. The Dragon is wild on reels 2, 3 and 4 and stands in for every symbol except the Fire Pearl. Six or more Fire Pearls anywhere start Hold & Spin: the pearls lock and you get 3 respins, and every new pearl locks and resets the respins to 3. When the respins run out you win every pearl on the screen. Each pearl shows 1× to 25× your bet or a jackpot.
| Mini | 20× bet |
| Minor | 50× bet |
| Major | 250× bet |
| Grand (fill all 15 spots) | 1,000× bet, plus the pearls |
Tap Paytable in the game for every symbol pay. Average return about 90% (the same for every player).
Thunder of Olympus, Sands of the Pharaoh, Stampede Gold, Outback Gold, Pearl of the Deep, Neon Nights
Choose 1 to 25 lines and a line bet; your total bet is lines × line bet. Wins pay left to right on active lines from the first reel, as multiples of your line bet, and only the highest win on each line pays. The Wild stands in for every symbol except Bonus. Bonus symbols pay anywhere: 3, 4 or 5 pay 1×, 5× or 20× your total bet and start 8, 10 or 12 free spins. Free-spin wins are doubled and free spins can retrigger. At Silver (total bet 1.00 to 4.99) and Gold (5.00 and over), three Bonus symbols reveal a Jackpot Coin worth up to 10× (Mini), 40× (Major, Gold only) or 200× (Grand, Gold only) your bet.
Tap Paytable in each slot for its symbols and line pays. Average return about 90% (the same for every player).
Blackjack (All In Card Room)
Get closer to 21 than the dealer without going over. Six decks, shuffled every hand. The dealer checks for blackjack with an Ace or 10 showing and stands on all 17s. Double on any first two cards; split one pair once (split Aces get one card each). Insurance is offered when the dealer shows an Ace.
| Blackjack | 3 to 2 |
| Win | 1 to 1 |
| Insurance | 2 to 1 |
| Tie | Bet returned |
Casino War (All In Card Room)
You and the dealer each get one card; the higher card wins (Aces high). On a tie you can surrender half your Ante, or go to war: add a bet equal to your Ante, three cards are burned and one more card each decides it.
| Win | 1 to 1 |
| Win the war | Raise pays 1 to 1, Ante returned |
| Tie again in the war | Bonus equal to your Ante |
| Tie bet | 10 to 1 |
Texas Hold'em (All In Card Room)
Live no-limit Hold'em with real players at Bronze (0.25 / 0.50), Silver (0.50 / 1.00) and Gold (2 / 4) tables, or in a private room with friends. Computer players, always marked, fill empty seats until real players arrive. Buy in within the table's range; your chips go back to your balance when you leave. 25 seconds per turn; two missed turns and you sit out. Best five-card hand from your two cards and the five on the board wins; side pots are split by the usual rules. No one, including computer players, can see your cards, and every hand is dealt on our server. There is no house cut.
Jacks or Better
Deal five cards, hold the ones you want, then draw. A pair of Jacks or better pays. Five-coin bets pay a bonus on a royal flush.
| Royal flush | 250 for 1 (800 for 1 on a five-coin bet) |
| Straight flush | 50 for 1 |
| Four of a kind | 20 for 1 |
| Full house | 5 for 1 |
| Flush | 4 for 1 |
| Straight | 3 for 1 |
| Three of a kind | 3 for 1 |
| Two pair | 2 for 1 |
| Jacks or better | 1 for 1 |
Shown as returns for each unit bet, your bet included. The table in the game shows them in coins for each bet size.
Pai Gow Poker
You get seven cards (53-card deck with a joker). Split them into a five-card high hand and a two-card low hand; the high hand must beat the low hand. The dealer sets their cards the house way. Win both hands and you win 1 to 1 less 5% commission; win one each and it's a push; lose both, or tie a hand (ties go to the dealer), and you lose. The joker counts as an Ace, or completes a straight or flush.
Three Card Poker
You and the dealer get three cards. Play (bet your Ante again) or fold. The dealer needs Queen high to qualify; if not, Ante pays 1 to 1 and Play is returned. If the dealer qualifies, the better hand wins Ante and Play 1 to 1. Straights beat flushes.
| Straight flush | Ante bonus 5 to 1 · Pair Plus 40 to 1 |
| Three of a kind | 4 to 1 · 30 to 1 |
| Straight | 1 to 1 · 6 to 1 |
| Flush | — · 4 to 1 |
| Pair | — · 1 to 1 |
Caribbean Stud
Five cards each, one dealer card face up. Raise (twice your Ante) or fold. The dealer needs Ace-King or better to qualify; if not, Ante pays 1 to 1 and the Raise comes back. If the dealer qualifies and you win, Ante pays 1 to 1 and the Raise pays by your hand.
| Royal flush | 100 to 1 |
| Straight flush | 50 to 1 |
| Four of a kind | 20 to 1 |
| Full house | 7 to 1 |
| Flush | 5 to 1 |
| Straight | 4 to 1 |
| Three of a kind | 3 to 1 |
| Two pair | 2 to 1 |
| Pair or less | 1 to 1 |
Roulette
European roulette with one zero (37 pockets). Place chips on numbers or outside bets, then spin. Outside bets (dozens, columns, red, black, odd, even, 1 to 18, 19 to 36) all lose when the ball lands on 0. Up to 50.00 on any one spot and 500.00 per spin.
| Single number (0 to 36) | 35 to 1 |
| Dozen / Column | 2 to 1 |
| Red / Black / Odd / Even / 1–18 / 19–36 | 1 to 1 |
Craps
Bet on the roll of two dice. Pass Line wins on 7 or 11 on the come-out roll and loses on 2, 3 or 12; any other number becomes the point, and Pass wins if the point rolls again before a 7. Don't Pass is the opposite (12 on the come-out is a tie). Once a point is set you can back your Pass bet with Odds up to 3× it.
| Pass / Don't Pass | 1 to 1 |
| Odds on 4 or 10 / 5 or 9 / 6 or 8 | 2 to 1 / 3 to 2 / 6 to 5 |
| Field (3, 4, 9, 10, 11) | 1 to 1; 2 pays 2 to 1, 12 pays 3 to 1 |
| Any 7 | 4 to 1 |
| Any craps (2, 3, 12) | 7 to 1 |
Chess
Play the computer at four levels. Free games allow take-backs. In a game for coins (up to 10.00 per game), beat the computer to get back your stake times the level: Easy 1.2×, Medium 1.5×, Hard 2×, Expert 3×. A draw returns your stake; losing or resigning loses it. Every move in a game for coins is checked on our server. With a clock, running out of time loses the game. Using another program or person to choose your moves is cheating.
Bingo
Buy 1 to 4 cards (0.10 to 2.00 each). Forty balls are called. Lines across, down and corner to corner count, and the centre square is free. Each card pays on how many lines it completes.
| 1 line | 1.5× |
| 2 lines | 2.8× |
| 3 lines | 4× |
| 4 lines | 8× |
| 5 lines | 20× |
| 6 or more | 50× |
Golden Mile Racing
Each race card shows the field, form and prices. Win: first. Place: first, second or third. Each way: a win bet and a place bet (two stakes). Quinella: first and second in either order. Trifecta: first, second and third in exact order (Box covers every order, one stake each). Prices are fixed when you bet and paid as returns including your stake. Up to 50.00 per race.
Keno
Pick 1 to 10 numbers from 80; 20 are drawn. The more of your numbers drawn, the more you win. The game shows what each result pays before you play; the top prize is 50,000× for all 10 of 10.
Golden Ticket
Scratch the ticket or tap Reveal all. Match three of the same amount to win it. About 1 in 3.6 tickets wins; the top prize is 500.00.
Sic Bo
Bet on three dice. Small (4 to 10) and Big (11 to 17), Odd and Even all lose on any triple.
| Small / Big / Odd / Even | 1 to 1 |
| Single number | 1, 2 or 3 to 1 for each die showing it |
| Specific double | 10 to 1 |
| Any triple | 30 to 1 |
| Specific triple | 180 to 1 |
| Total 4 or 17 / 5 or 16 / 6 or 15 / 7 or 14 / 8 or 13 / 9 to 12 | 60 / 30 / 17 / 12 / 8 / 6 to 1 |
Plinko
Drop a ball through 12 rows of pegs; it goes left or right at random at every peg and lands in a slot that pays a multiple of your bet. Low, medium and high risk change the slots: high risk pays up to 170× at the edges with less in the middle.
Mines
25 tiles hide gems and the number of mines you choose. Every gem raises your multiplier; cash out any time after your first gem. Hit a mine and the round is lost. Biggest win 10,000× your bet.
Hi-Lo
Guess whether the next card is higher or lower (same rank counts as a win either way, Aces high). Each right guess multiplies your winnings. Skip a card for free, and cash out any time after your first right guess. Biggest win 10,000× your bet.
Money Wheel
The wheel has 60 segments. A winning segment pays your chips on it times the number shown (your chips included): 2× is on 27 segments, 3× on 18, 6× on 9, 18× on 3, 27× on 2 and 54× on 1.
Community rules
- Adults only. You must be 18 or over to play.
- One account each. Extra accounts made to collect free coins, referral rewards or bonus codes are removed, along with their coins.
- Play fair. No bots, scripts, exploits, or outside programs choosing your moves (for example a chess engine). If you find a bug, tell us; using it on purpose breaks these rules.
- Be kind. Display names must not be offensive, impersonate anyone, or include contact details or links.
- No selling. Coins and accounts can't be sold, bought or traded.
We check play every day to keep games fair and players safe. If these rules are broken we may warn you, mute you, remove coins won unfairly, or suspend or close the account. See our Terms of Use. Questions: hello@allinonlinecasino.com.